We have been led to believe that too much time spent on computers is harmful to children’s brain development.
This would include time spent playing video games. Video gaming has also been linked to depression and increased aggression.
A new study, published in JAMA Network Open recently, finds, however, that this pastime may in fact have cognitive benefits .
For the new research, Bader Chaarani and colleagues analysed data from the large and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is funded by the National Institutes of Health in the USA.
They looked at survey answers, cognitive test results, and brain images from around 2,000 nine- and ten-year-olds, who were separated into two groups: those who never played games, and those who played for three hours or more a day. This threshold was chosen as it exceeds the American Academy of Pediatrics screen time guidelines of one or two hours of video games for older children.
Impulses and memory
Each group was assessed in two tasks. The first involved seeing arrows pointing left or right, with the children asked to press left or right as fast as they could.
They were also told to not press anything if they saw a “stop” signal, to measure how well they could control their impulses.
In the second task, they were shown people’s faces, and then asked if a subsequent picture shown later on matched or not, in a test of their working memory.
After using statistical methods to control for variables that could skew results, such as parental income, IQ, and mental health symptoms, the team found the video gamers performed consistently better on both tasks.
As they performed the tasks, the children’s brains were scanned using functional magnetic resonance imaging (fMRI). Video gamers’ brains showed more activity in regions associated with attention and memory.
“The results raise the intriguing possibility that video gaming may provide a cognitive training experience with measurable neurocognitive effects,” the authors concluded in their paper.
Of course, it is not clear from this study whether better cognitive performance is the result of gaming or the reason why children enjoy gaming. The team hope to get a more clear answer as the study continues and they look again at the same children at older ages. This will also help exclude other potential factors at play such as the children’s home environment, exercise and sleep quality.
Future studies could also benefit from knowing what genres of games the children were playing—though at age 10 children tend to favor action games like Fortnite or Assassin’s Creed.
In spite of this intriguing result, Chaarani does warn that excessive use of screen time is bad for overall mental health and physical activity.
However, the study shows that video games might be a better use of screen time than watching videos or other mindless programmes, which has no discernible cognitive effects.
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