Whether it is watching television or playing electronic games, teenagers are experiencing serious physical and mental health consequences after just two hours of screen use, according to University of Queensland-led research. 

The study is published in American Journal of Preventive Medicine. This article is taken from the University of Queensland.

UQ School of Health and Rehabilitation Sciences researcher Associate Professor Asad Khan said the global study of more than 400,000 adolescents is the first to provide evidence that both passive and mentally active screen time adversely affects teens’ mental wellbeing.

“Teens need to be limited to less than two hours per day, whether it’s passive screen time which includes watching a TV series and scrolling on social media or mentally active screen time, like playing computer games or using a computer for entertainment purposes,” Dr. Khan said.

“We found teens are more likely to report psychosomatic symptoms, , a combination of physical and psychological complaints, if they exceed two hours of screen time and these effects were similar regardless of physical activity levels.

“Psyche stands for mind and soma stands for body, and it is no longer possible to separate mind and body, which is why we looked at psychosomatic complaints together.

“Psychological complaints from teens included feeling low, irritable, nervousness and sleeping difficulty, and somatic complaints included headaches, abdominal pain, , backache and dizziness.”

Key study findings showed teen boys who watched more than four hours of television per day, compared with those who watched less than two hours per day were 67% more likely to report high psychosomatic complaints while girls were at slightly higher risk at 71%.

Adolescents who exceeded four hours of playing electronic games had a 78% higher risk in boys and 88% in girls of reporting high psychosomatic complaints.

High computer use for entertainment purposes was also reported to result in high psychosomatic complaints, with 84% higher risk in boys and 108% high in girls.

“The findings of this study are concerning as screen use in teens has increased significantly in recent decades, but we know little about the effects of different types of screen use on mental and physical health,” Dr. Khan said.

“Our findings support existing public health recommendations of limiting screen use to a maximum of two hours per day for improved health and wellbeing outcomes of teens.

“We hope this work contributes towards the global debate on ‘how much is too much’ screen use for teenagers and builds pressure around reducing discretional screen time to optimize health and wellbeing of adolescents.”

The research was conducted in collaboration with Queen’s University and University of Ottawa, Canada.

 

 

 

Martin Doherty, writing for The Conversation, says that at the age of about four, children reach important milestones in brain development.

One of these is a huge improvement in understanding others’ thoughts and feelings. This is the start of empathy.  Another is in spatial thinking—understanding how objects are positioned and related. This is the beginning of the ability to read maps.

Martin and his colleague, Catherine Sayer, conducted a study with 175 two to five-year-olds to explore how children are able to use scale models to figure out where something is in the real world. At about four, children are able to use a scale model of a room to work out where something is. We thought that this might result from children’s understanding of how one thing can represent something else. But we actually found that four-year-olds’ ability to use scale models came from their spatial abilities.

At the same age, children start to understand that someone’s behaviour is due to what that person believes, not necessarily what is really the case. This has interesting consequences.

If you’ve played hide-and-seek with young children, you may have noticed that they aren’t always very good at it. They love the ritual of looking in all the wrong places first, but beforehand they may tell you where they are going to hide, hide in the same place every time, or not be especially hidden.

After their fourth birthday, they get much better at hide and seek. They understand that the seeker looks in the wrong places because they don’t know where the hider is.

At about three to four children also start to tell lies. They realize they can make someone believe something that isn’t true.

Understanding symbols

Martin’s earlier research with fellow psychologist Josef Perner suggests that four-year-olds don’t just start to understand how others’ minds work. Figuring this out is part of the development of an understanding of “representation”—that symbols, like thoughts, words, or pictures, can be used to stand for something else.

Children start to think about how words relate to objects. This means, for instance, knowing that “animal” can refer to something you already have a name for, such as “rabbit”. This might help children learn the new word.

Their ability to use a understand the components of pictures also improves around this age. Very young children use a lot of trial and error to complete a jigsaw, picking up random pieces to see if they fit. By the time they are about four years old, they start to use the picture as a guide, trying to connect lines and match bits of colour, while checking the guide picture on the box lid.

Developmental experiments

Another ability children develop at around four is using scale models. A classic set of developmental experiments involved a model of a regular household room. The real room had typical furniture—sofa, table, cupboard and so on—and the model had miniature versions laid out in the same way.

Children were shown where something was hidden in the model and told to find an object hidden in “the same place” in the room. Children of around four can find the object using the identical layouts. If shown a sticker under a particular chair in the model room, for example, they can go straight to the “same” chair in the other room. This is the fundamental understanding required to read maps.

Adults see scale models and maps as representations. Maps represent a town or a country. A scale model of, say, the Eiffel Tower represents the real thing. At first, Martin suspected children’s ability to use scale models is more evidence of understanding representation at this age.

He was wrong. Instead, the researchers found that this ability is based on a development in children’s spatial abilities that also occurs at about four. This is the ability to think about spaces and where objects are within them. Spatial abilities help with maths skills, and good spatial ability is linked to an interest in science, technology, engineering and mathematics.

Their experiment was simple. They compared the model room task with a test of understanding how representation works. The two abilities develop around the same age, but they found they were not related. Children who could do one task couldn’t necessarily do the other.

They also had a test of purely spatial ability. Children who passed the model room task also passed the spatial task. So it looks like the model room task relied on children‘s spatial thinking.

They don’t yet know why two important but apparently unrelated abilities arise at the same time. Perhaps it’s related to changes in the growing brain at this  interesting age.

Provided by The Conversation

Image supplied by Freepik.