Our children spend a great deal of time looking at screens – whether computers, tablets, TVs, smartphones and others.  This has escalated during these Covid times, especially with on-line schooling. 

Long hours of focussing on screens can cause eye strain.  Dr Geoff Bradford , a Paediatrician, says that symptoms of this include:

  • Eye fatigue. Muscles around the eye, like any others, can get tired from continued use. Concentrating on a screen for extended periods can cause concentration difficulties and headaches centred around the temple and eyes. Children may also use screen devices where lighting is less than ideal, causing fatigue from squinting.
  • Blurry vision. Gazing at the same distance for long periods can cause the eye’s focusing system to spasm or temporarily “lock up.” This causes a child’s vision to blur when he or she looks away from the screen.
  • Dry eyes. Studies show that people blink significantly less often when concentrating on a digital screen, which can leave eyes dry and irritated. Desktop and laptop computer usecan be especially tough on children’s eyes, because they’re usually situated higher up in the visual field than a book, for example. As a result, the upper eyelids tend to be open wider—speeding up evaporation of the eye’s tear film.

Here are some suggestions to help:

  • Monitor screen time. Even though it is understandable that on-line learning necessitates more screen time, parents are encouraged to make sure screen time doesn’t intrude on exercise, play and sleep time.
  • Remind children to take frequent breaks. Children frequently get so absorbed in what they’re doing that they don’t notice symptoms of eye strain. The American Optometric Association recommends the 20/20/20 rule: look away from the screen every 20 minutes, focus on an object at least 20 feet away, for at least 20 seconds. In addition, children should walk away from the screen for at least 10 minutes every hour. A simple timer can help your child remember.
  • Remind them to blink. Research published in The New England Journal of Medicinesays staring at a computer can cut blinking rates by half and cause dry eyes.  If your child is bothered by dry eyes, your optometrist or paediatrician may recommend eye drops or a room humidifier.
  • Position screens correctly. Make sure the screen on your child’s desktop or laptop computer is slightly below eye level. Looking up at a screen opens eyes wider and dries them out quicker. Adjusting the font size, especially on smaller screens, so it’s twice as big as your child can comfortably read may also help to reduce eye fatigue.
  • Improve the lighting. To cut down on glare and eye fatigue, consider the level of lighting in the room when using a computer or other screen. Ideally, it should be roughly half what it would be for other activities such as writing on paper or working on crafts. Try to position computers so that light from uncovered windows, lamps and overhead light fixtures isn’t shining directly on screens. Decrease the brightness of the screen to a more comfortable level for viewing. Children who wear prescription eyeglasses may have an anti-reflective coating added, as well. Computer monitor hoods or shades that attach to the screen may also be a good option.
  • Have your child’s vision checked annually. If your child is having blurry vision or similar eye problems, he or she may not speak up. That’s why it’s important to arrange for regular eye-checks to pick up possible problems.

 

 

 

 

Martin Doherty, writing for The Conversation, says that at the age of about four, children reach important milestones in brain development.

One of these is a huge improvement in understanding others’ thoughts and feelings. This is the start of empathy.  Another is in spatial thinking—understanding how objects are positioned and related. This is the beginning of the ability to read maps.

Martin and his colleague, Catherine Sayer, conducted a study with 175 two to five-year-olds to explore how children are able to use scale models to figure out where something is in the real world. At about four, children are able to use a scale model of a room to work out where something is. We thought that this might result from children’s understanding of how one thing can represent something else. But we actually found that four-year-olds’ ability to use scale models came from their spatial abilities.

At the same age, children start to understand that someone’s behaviour is due to what that person believes, not necessarily what is really the case. This has interesting consequences.

If you’ve played hide-and-seek with young children, you may have noticed that they aren’t always very good at it. They love the ritual of looking in all the wrong places first, but beforehand they may tell you where they are going to hide, hide in the same place every time, or not be especially hidden.

After their fourth birthday, they get much better at hide and seek. They understand that the seeker looks in the wrong places because they don’t know where the hider is.

At about three to four children also start to tell lies. They realize they can make someone believe something that isn’t true.

Understanding symbols

Martin’s earlier research with fellow psychologist Josef Perner suggests that four-year-olds don’t just start to understand how others’ minds work. Figuring this out is part of the development of an understanding of “representation”—that symbols, like thoughts, words, or pictures, can be used to stand for something else.

Children start to think about how words relate to objects. This means, for instance, knowing that “animal” can refer to something you already have a name for, such as “rabbit”. This might help children learn the new word.

Their ability to use a understand the components of pictures also improves around this age. Very young children use a lot of trial and error to complete a jigsaw, picking up random pieces to see if they fit. By the time they are about four years old, they start to use the picture as a guide, trying to connect lines and match bits of colour, while checking the guide picture on the box lid.

Developmental experiments

Another ability children develop at around four is using scale models. A classic set of developmental experiments involved a model of a regular household room. The real room had typical furniture—sofa, table, cupboard and so on—and the model had miniature versions laid out in the same way.

Children were shown where something was hidden in the model and told to find an object hidden in “the same place” in the room. Children of around four can find the object using the identical layouts. If shown a sticker under a particular chair in the model room, for example, they can go straight to the “same” chair in the other room. This is the fundamental understanding required to read maps.

Adults see scale models and maps as representations. Maps represent a town or a country. A scale model of, say, the Eiffel Tower represents the real thing. At first, Martin suspected children’s ability to use scale models is more evidence of understanding representation at this age.

He was wrong. Instead, the researchers found that this ability is based on a development in children’s spatial abilities that also occurs at about four. This is the ability to think about spaces and where objects are within them. Spatial abilities help with maths skills, and good spatial ability is linked to an interest in science, technology, engineering and mathematics.

Their experiment was simple. They compared the model room task with a test of understanding how representation works. The two abilities develop around the same age, but they found they were not related. Children who could do one task couldn’t necessarily do the other.

They also had a test of purely spatial ability. Children who passed the model room task also passed the spatial task. So it looks like the model room task relied on children‘s spatial thinking.

They don’t yet know why two important but apparently unrelated abilities arise at the same time. Perhaps it’s related to changes in the growing brain at this  interesting age.

Provided by The Conversation

Image supplied by Freepik.