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There are many studies that have contributed to our knowledge of what children need to thrive during their growing and learning years. There are fewer that help us to implement that knowledge in our everyday lives. This recent publication does just that.

A new paper led by Penn State graduate Brenna Hassinger-Das, now an assistant professor of psychology at Pace University-NYC, and Jennifer Zosh, professor of human development and family studies at Penn State Brandywine, explores the science-backed core pillars of learning and examples of play spaces that incorporate them.

“We know kids in Western countries spend only 20% of their time at school, so where are they for the other 80%?” Hassinger-Das said. “They’re at home, or in the grocery store, or the park. How can we transform those everyday spaces to encourage playful learning and promote conversations between caregivers and children? We wanted to maximize these spaces and turn them into places that are fun but also support the kind of learning you do in school.”

According to previous studies, there are six core characteristics or “pillars” of learning that can maximize any experience a child has, whether it’s playing in the park, going to the shopping mall, or using a smartphone app. It seems that to support learning, experiences should be active rather than passive, engaging, meaningful, socially interactive, iterative rather than repetitive (meaning that repeated engagements should accumulate towards an end goal), and joyful.

In this study Zosh explains that they “wanted to see how we could take those pillars and apply them to communities in playful ways that support children’s learning.”

The paper—recently published in the journal Trends in Cognitive Sciences—looked at several examples of innovative spaces that incorporated the pillars into their designs.

One example was Urban Thinkscape, an installation that turned a bus stop into a playful learning space that fosters play and conversations. One of the features incorporated was an element called Stories, which includes several icons placed on the ground with different pictures that can be used to tell stories. According to the researchers, as children go from icon to icon and create a story, they build narrative skills, which are a key part of literacy.

Even though the paper focused on public spaces that incorporated these elements, the researchers said anyone can use the pillars to enhance children’s play spaces and experiences, including parents at home and teachers at school. 

Pillar one: Active

Stay “active” as you play and interact with the child, for example, by elements of the learning curriculum into your speech and interactions.

Zosh said this could mean counting the apples out loud as you put them in your basket at the grocery store or asking your child lots of questions—such as “What would happen if we mixed these blue and yellow paints together?” or “What might happen if we stack the red square block on top of the yellow triangle block?”—can be helpful, as well.

Pillar two: Engaged

“Try to limit distractions as much as possible, including background television and your own smartphone use,” Hassinger-Das said. “These types of distractions are sometimes unavoidable, but they do have the potential to take away from these high-quality times with your child. Focusing and staying engaged during play can help you make the most of these interactions.”

Pillar three: Meaningful

Try building on topics the child is already interested in during play. If they like dinosaurs, you could suggest a make-believe scenario where you dig for dinosaur fossils at the playground. Or, you can integrate information about dinosaurs like counting how many bones they have and what they ate.

If you are reading a book set in a different country, get out a globe or a map app and explore where the country and the similarities and differences of living there. “Helping children build connections helps them weave together a rich world of understanding,” writes Zosh.

Pillar four: Socially interactive

The researchers advised letting children lead in play time while you offer support along the way. For example, let your child decide what to build with blocks while asking questions like, “What would happen if you placed that block in a different direction?” or “How many more blocks do you think it would take to build a tower as tall as you?” 

Pillar five: Iterative

Children are naturally scientific thinkers—they like to experiment, see what happens, and try again and again until something works. The researchers advised giving children opportunities to guess what will happen, conduct “experiments,” make up new words to favourite songs, and make mistakes. Every mistake leads to learning.

Pillar six: Joyful

Finally, making playtime joyful can be done in many ways, including incorporating elements of surprise.

“Playing with shadows and asking which one is bigger or how you can make your shadow grow or shrink is one way to foster surprise and joy,” Hassinger-Das said. “Similarly, think about what helps your child connect with whatever brings them joy, from construction with a cardboard box to playing vet with their stuffed animals.”

 

 

 

 

Martin Doherty, writing for The Conversation, says that at the age of about four, children reach important milestones in brain development.

One of these is a huge improvement in understanding others’ thoughts and feelings. This is the start of empathy.  Another is in spatial thinking—understanding how objects are positioned and related. This is the beginning of the ability to read maps.

Martin and his colleague, Catherine Sayer, conducted a study with 175 two to five-year-olds to explore how children are able to use scale models to figure out where something is in the real world. At about four, children are able to use a scale model of a room to work out where something is. We thought that this might result from children’s understanding of how one thing can represent something else. But we actually found that four-year-olds’ ability to use scale models came from their spatial abilities.

At the same age, children start to understand that someone’s behaviour is due to what that person believes, not necessarily what is really the case. This has interesting consequences.

If you’ve played hide-and-seek with young children, you may have noticed that they aren’t always very good at it. They love the ritual of looking in all the wrong places first, but beforehand they may tell you where they are going to hide, hide in the same place every time, or not be especially hidden.

After their fourth birthday, they get much better at hide and seek. They understand that the seeker looks in the wrong places because they don’t know where the hider is.

At about three to four children also start to tell lies. They realize they can make someone believe something that isn’t true.

Understanding symbols

Martin’s earlier research with fellow psychologist Josef Perner suggests that four-year-olds don’t just start to understand how others’ minds work. Figuring this out is part of the development of an understanding of “representation”—that symbols, like thoughts, words, or pictures, can be used to stand for something else.

Children start to think about how words relate to objects. This means, for instance, knowing that “animal” can refer to something you already have a name for, such as “rabbit”. This might help children learn the new word.

Their ability to use a understand the components of pictures also improves around this age. Very young children use a lot of trial and error to complete a jigsaw, picking up random pieces to see if they fit. By the time they are about four years old, they start to use the picture as a guide, trying to connect lines and match bits of colour, while checking the guide picture on the box lid.

Developmental experiments

Another ability children develop at around four is using scale models. A classic set of developmental experiments involved a model of a regular household room. The real room had typical furniture—sofa, table, cupboard and so on—and the model had miniature versions laid out in the same way.

Children were shown where something was hidden in the model and told to find an object hidden in “the same place” in the room. Children of around four can find the object using the identical layouts. If shown a sticker under a particular chair in the model room, for example, they can go straight to the “same” chair in the other room. This is the fundamental understanding required to read maps.

Adults see scale models and maps as representations. Maps represent a town or a country. A scale model of, say, the Eiffel Tower represents the real thing. At first, Martin suspected children’s ability to use scale models is more evidence of understanding representation at this age.

He was wrong. Instead, the researchers found that this ability is based on a development in children’s spatial abilities that also occurs at about four. This is the ability to think about spaces and where objects are within them. Spatial abilities help with maths skills, and good spatial ability is linked to an interest in science, technology, engineering and mathematics.

Their experiment was simple. They compared the model room task with a test of understanding how representation works. The two abilities develop around the same age, but they found they were not related. Children who could do one task couldn’t necessarily do the other.

They also had a test of purely spatial ability. Children who passed the model room task also passed the spatial task. So it looks like the model room task relied on children‘s spatial thinking.

They don’t yet know why two important but apparently unrelated abilities arise at the same time. Perhaps it’s related to changes in the growing brain at this  interesting age.

Provided by The Conversation

Image supplied by Freepik.